Hello polycounters!
I'm working on a voxel game, and I can't figure out via Google on how to set the texture filtering in 3DS Max 2014 to nearest neighbor.
This is important, because you don't want blurry edges on pixel art and pieces of white seeping through on your opacity maps
Can anyone help?
Replies
Render Set-up ---> 'Renderer' tab ---> untick Anti-aliasing, untick Filter Maps, change 'Filter' in drop-down menu to "Catmull-Rom"
Any idea on how to get this effect inside the viewport itself?