Hey you! The talented guy! I'm sure you heard that before but we developers could not use 3DS Max even to save our life. Yet I, as a developer, still need something to test my technological wonders. So, dig up that old harddrive and be kind enough to send a model or two my way, that would make me immensely glad you see…
Hey All, I just upgraded to quixel 2.0 and was super excited to get started... however I've come across a major issue and not even sure what is going on. I plugged in all my maps (Normal map, AO etc) properly. However it's baking these weird numbers out instead and when I try to apply any mask preset, nothing really…
Hey all, I've had this happen pretty regularly in xNormal. I'm using a cage, and I'm sure it's the right size, since all the other maps bake perfectly fine. Any idea why Curvature maps would be giving me such a pain? Here's a shot of the curvature map, as opposed to my normal map. Thanks! It's my favourite type of map to…
Hi guys, I am trying to bake a normal map and I am getting the following two errors: 1. I though this usually gets caused due to low padding but mine is set to 10 pixels which should be plenty 2. I though this usually get caused due to intersecting cage but mine isn't intersecting. Any ideas how i can fix this? thanks in…
Hey guys, Im pretty new to substance, and ive been looking around online to find a way to bake down the transmisive channel into my diffuse, but when i export my diffuse there is no transmissive values. Is there a way to do this? Im following this tutorial for my material setup https://www.youtube.com/watch?v=uzR8O7Qbq4k…
Hello, I have a problem with my baked normal map in mudbox.. Here it is: and the uv-layout: At the left and the right side of the normal map you see that the face is shown as if it was subdivided. But as you can see in the uv-layout, it is one single face... Also the normal-map has like a gradient but it shouldn't. Does…
With the new PBR system. Do we need to bake Low poly to Low poly AO. I thought this is calculated in real time.Might be a noob question.I am still learning.
Hello everyone! (I am new here and I hope i am in the good section, sorry if that's not the case) After a baking on substance painter, I have a strange render about my color (I've the impression the faces are flipped... but my UV Island seems ok in 3ds max and i don't have flipped normal and overlapped faces on my mesh...)…