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Maya Normal Map bake error

polycounter lvl 6
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uge_sl polycounter lvl 6
Hi guys,

I am trying to bake a normal map and I am getting the following two errors:

1. I though this usually gets caused due to low padding but mine is set to 10 pixels which should be plenty
2. I though this usually get caused due to intersecting cage but mine isn't intersecting.

Any ideas how i can fix this?

thanks in advance!

-Eugene

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