Hello everyone!
(I am new here and I hope i am in the good section, sorry if that's not the case)
After a baking on substance painter, I have a strange render about my color (I've the impression the faces are flipped... but my UV Island seems ok in 3ds max and i don't have flipped normal and overlapped faces on my mesh...) between the seams...
(The base color on this image, was created on Photoshop in superimposing Normal Map, AO and Curvature Map and in using a gradiant color to have a good base for hand paint. This is not a smart material/material from Substance Painter).
If necessary, i can send you my fbx model if that can help you. 🙂
Thank you for your regard about my problem and have a good day!