Hey you! The talented guy!
I'm sure you heard that before but we developers could not use 3DS Max even to save our life.
Yet I, as a developer, still need something to test my technological wonders.
So, dig up that old harddrive and be kind enough to send a model or two my way, that would make me immensely glad you see :poly121:.
Besides, I think that I have what it takes to make your work shine in realtime:Dof (bokeh included) + Light Streak + HDR and other goodies:Volumetric point light, shadows, etc...
Hopefully your thinking like I do:
"Nice but lacking characters, a real level and some motion".
Indeed! That is precisely what I need to test: Levels and Characters (rigged and marvelous if animated).
Now, I understand this is really precious work we are talking about but I'm only talking about testing material.
This will not be seen by anyone else but me and erased at your demand or once I'm done testing.
You will of course receive all the results of my testing and, should you wish to, access the private beta of the software.
Should my testing go that far, I'll send you an executable with whatever your provided me (character walking in a level, fps exploration, etc...).
Hopefully I got your attention :thumbup:, if not, too bad :thumbdown:. I'll try my luck elsewhere.
If you wish to know more on the software itself:
http://gamestart3d.com
It has been used to publish several games already and is meant to come out as a very affordable (mostly free) multi-platform game maker.
Thanks for reading!
Emmanuel
Replies
I'm sure you'll find people with that attitude
Peace.
Have a good day and thanks for the kind word.
As a user of GameStart, all I can say is that it was thoroughly designed with artists in mind.
It's not only a question of workflow, but it really comes with the features you've been screaming for. The shadows are fully dynamic, you don't have to bake, you don't have to fake, they work for distant, point or spotlight. The post fx are easy to setup, ambient occlusion, film-like noise, a photoreal DOF with bokeh and all.
Here's recent sample of what I've done with the engine :
http://www.polycount.com/forum/showpost.php?p=1191444&postcount=6465
The tweaking here is minimal, all the models were almost tossed from 3DSMax to GameStart (using the FBX format).
(Regarding the material area, currently the engine works with an internal representation that it nodal-based. This nodal system will soon be available for artist, providing the ability to wire complex shaders without any line of code !)
Some other misc stuff :
test of non realistic shader
Fake Lomography rendering