Hey All,
I just upgraded to quixel 2.0 and was super excited to get started... however I've come across a major issue and not even sure what is going on.
I plugged in all my maps (Normal map, AO etc) properly. However it's baking these weird numbers out instead and when I try to apply any mask preset, nothing really happens. It seems like it's not reading my maps?
Please help!
Replies
I exported a triangulated OBJ with maya. I had smoothing, groups and normals turned on.
I also downloaded one of the official project files from Quixel just to make sure it's my mesh's or maps' problem... however it seems like it is still halts the baking process. All my maps in the bakes folder are all this coloured grid except for the normal map which I generated myself with Xnormals.
I have also tried just importing in the mesh without any other map inputs.