Hello,
I have a problem with my baked normal map in mudbox.. Here it is:

and the uv-layout:

At the left and the right side of the normal map you see that the face is shown as if it was subdivided.
But as you can see in the uv-layout, it is one single face...
Also the normal-map has like a gradient but it shouldn't.
Does someone know what could be causing this problems?
Hope someone can help me out.
Cheers Andr
Replies
take a look at the screenshot: