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Normalmap not right after baking in mudbox

a-k-m
polycounter lvl 5
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a-k-m polycounter lvl 5
Hello,

I have a problem with my baked normal map in mudbox.. Here it is:
stufeholznm2.jpg

and the uv-layout:

uvtemplate.jpg

At the left and the right side of the normal map you see that the face is shown as if it was subdivided.

But as you can see in the uv-layout, it is one single face...

Also the normal-map has like a gradient but it shouldn't.

Does someone know what could be causing this problems?

Hope someone can help me out.

Cheers Andr

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