[ QUOTE ] ZBrush 3.1 continues our mission of creating innovative and powerful tools for digital artists. With ZBrush 3.1's new Brush Palette you can load, save and share custom made brushes. User-assigned hotkeys allow you to work faster. ZMapper and Displacement Exporter have been ported for ZBrush 3.1 to allow more…
Hi everyone, I just have a quick few questions regarding zbrush :) I watched this recently - http://pixologic.com/zclassroom/homeroom/lesson/vehicle-design/ - and I was seriously amazed that this is possible within zbrush, and is also extremely fast. I would take me ages to create that in Maya. Which brings me on to my…
Hi everyone!! I'm new here, first off let me thank you for the work you do here, you're awesome guys! Second, my question: I did the next model in Zbrush, the goal is go for a game character for my first reel. I would like to ask you about the retopology. Which one is the right way? 1º Model the character full of details…
WIP of a handpainted tiger bust. this is a highpoly sculpt in zbrush, unlit with polypaint. I'm just noodling and adding to it as i go, like an illustration.
Hi there, I purchased zbrush couple years back and never really got into it. I concentrated on blender instead. From reading the polycount forums, my expanding understanding of 3D and given advice, I've learnt that zbrush has some really awesome features, especially for creating maps and textures. So I've got a tutorial on…
Senior 3D character artistHello, My name is Valeanu Andrei, i'm a former senior character artist from Romania.I mainly work in Zbrush for more than 7 years now, pretty much every artwork in my portfolio is made with Zbrush. In my portfolio you will see the most relative and recent work of mine, pretty much last 2 months.…
Right then, here's something I was wondering about recently. It's not really an issue I need a desperate fix on, just something that'd be interesting to learn, and to see how other people go about it. I was reading the ZBrush interview with Ken Scott, and this particular image was what jumped out at me:…
Good evening. I've roughed out a Scene in zbrush with Multiple subtools and GOZ'd it back to Maya which worked great. However I now want to only send one of the subtools/Objects back to Zbrush for editing. For some reason when I goz from Maya back to zbrush it Goz's the whole scene again. The only work around I found was…
so I built out this object in maya... Pretty simple object, few things wrong with the topology... was wondering what's the best way to get it into zbrush. Here's the picture: Few things about the topology, right now the "spike and Gem" sections aren't connected to the other parts. I'm wondering if zbrush can combine all…
Hi When sending my work from zbrush to blender using Goz, its offsetting it slightly from the 0,0,0 in the blender and im not sure why. Ive centered it perfectly in the zbrush scene, so arent sure what else to try would anybody have any suggestions? many thanks Nick