Hi everyone!!
I'm new here, first off let me thank you for the work you do here, you're awesome guys!
Second, my question:
I did the next model in Zbrush, the goal is go for a game character for my first reel. I would like to ask you about the retopology.
Which one is the right way?
1º Model the character full of details in Zbrush, export for retopo and UVsm, Retopology and UVs in Maya, go back Zbrush to bake all the details in the normal maps, paint it in substance and render in Marmoset.
2º Model the character in Zbrush with some details, export for retopo and UVs, Retopology and UVs in Maya, go back Zbrush, finish all the sculpts details, bake all the details in normal maps, paint it in substance and render in Marmoset.
Thank you
Replies
hahaha ok ok I got it, never ever bake in Z
There are some objects on the model that I'll not retopo, just Zremesher will be enough, but for the mean character, there are some areas like head, shoulders, or wrist that I guess need more love on it.
I'm not gonna rig it or animate, it is just for my demoreel, but I like to show that I could be animated, I guess is important to get a job (not looking for AAA Games job xD just indie/low budget games)
YEEEEs,that's true!! Thank you I'll do it in marmoset!