heyho, ok the problem is not that easy but I can hardly find information about that. At least nothing that helps me. I have several functions in my .ms file They are not inside of anything. Now I want to create some macroscripts that call these functions instead of putting the function itself inside the macroscript. Now…
Here's my finished stylized environment. I defiantly pushed myself further then I have before. I really had fun! Can't wait to do the next one!! @Mahelix Holy cow that looks amazing!! the textures are beautiful and the subtle amount of wear looks great!! it really feels that it was used! @MikeKhine I really love how yours…
Ah got it, skewing errors albeit also important to note how 'waviness' may arise without understanding averaged normals and ray projection. I might also add this Blender workaround as well and afaik Cycles engine, a path tracer is CPU reliant.
hello all, please help me : How to rigging and Animate weapons (ak47- gun - so on )professionally and realistic using Maya for use in UDK like : https://www.youtube.com/watch?v=wGaH3EzZ8KY Thanks in advance :)
Hey, does anyone know what's going on here: and how to fix it? I used Substance painter to paint, and C4D to render, but I have access to Zbrush as well if that would help. Thanks for the assistance guys
On the surface it seems insane but then again it could do two things... 1) Get more "customers" a bit more familiar with the legit system so they aren't so afraid of it. There they will probably be inundated with "opportunities" to sign up for the newer versions on their new business model. 2) It depends how wildly they…
Whenever I model characters I always left out the teeth and gums, and simply model a closed mouth. Then reason for that is quite simple, I have no idea how to model this! What is the best way to this, do you start with a single tooth or start out with the gums? Also anyone who has some good reference? Zelly.
Hello everyone! I need some valued input on how I can improve this piece. Some glaring issues that I'm aware of is to get rid of the plastic look and might have to redo some geometry if its necessary. It's suppose to be a flower of alien origin and I have only used Maya and Substance Painter so far. :)
Hello polycounters! I'm working on a voxel game, and I can't figure out via Google on how to set the texture filtering in 3DS Max 2014 to nearest neighbor. This is important, because you don't want blurry edges on pixel art and pieces of white seeping through on your opacity maps :) Can anyone help?