Whenever I model characters I always left out the teeth and gums, and simply model a closed mouth.
Then reason for that is quite simple, I have no idea how to model this!
What is the best way to this, do you start with a single tooth or start out with the gums? Also anyone who has some good reference?
Zelly.
Replies
You can also find orthographics of teeth layout from the top bottom side etc.
Here's the obj
If that was my result from modeling, I'd probably bake it to 2 c shaped planes, might go more detailed if I wanted an open mouth screen shot.
http://www.thegnomonworkshop.com/store/category.php?page=3
There probably the source of Zacds ones.
Is the character going to open their mouth?
Is the character going to talk a lot or just smile a toothy grin once?
How important are the teeth?
How close does the camera/player get?
What is the overall scope of the game? Is this an RTS unit or a MMO quest giver person of interest?
What else is going on in the environment?
What kind of hardware is the game running on? iphone, PC or somewhere in between?
Also,
use the search function to check out more info
To be honest, it just takes a lot of patients, tweaking and looking at reference.
When I sculpt teeth and gums, I always open max and make a curved evenly subdivided block for the gums (top and bottom). Then I make sub divided blocks for the teeth and throw a relax or two on them. I make the gums one object, and the teeth teeth another, so I can move them independently when in a sculpting app.
I then use zbrush or mudbox and sculpt away.
Again, lots of reference and lots of patients is what you need. Here is an example of something I sculpted a while back that I never quite finished. Good luck!
http://wiki.polycount.com/FaceTopology?action=AttachFile&do=view&target=JuliusHettig_game-teeth.jpg