Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
ziwuxin
Home
›
Unreal Engine
where and how should i plug my gloss map?
boyluya
polycounter lvl 10
Offline /
Send Message
boyluya
polycounter lvl 10
Jun 2010
Another quickie question guys. Where and how should i plug my gloss map? Thanks!
0
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
Moosey_G
Jun 2010
I think you could plug it into "spec power" I remember someone earlier today talking about how gloss if for power and spec is for colour/intensity.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Xoliul
polycounter lvl 16
Jun 2010
Don't plug it directly, it'll look horrible. Use it as a Lerp alpha between your lowest gloss value (black) and the highest (white). I'd suggest something like 5 and 50, but really depends on your asset. Then just plug the Lerp output in SpecPower.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
boyluya
polycounter lvl 10
Jun 2010
Thanks Laurens. Yep I tried plugging it directly to the specular power and it looked like the asset just came from a grease bath. Thanks for the info.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
SHEPEIRO
polycounter lvl 17
Jun 2010
Edit- found it like the dumbass i am
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Tom Ellis
Jun 2010
LinearInterpolate
EDIT: Also 'L + LMB Click' should work IIRC
EDIT 2: Awww you edited out your question so now I look like the dumbass!
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies
EDIT: Also 'L + LMB Click' should work IIRC
EDIT 2: Awww you edited out your question so now I look like the dumbass!