This is a material breakdown shader for substance designer (for now work in all versions up to 2018.2). This thing allows to post your material breakdown on artstation straight from designer's 3d window as well as create beauty render with smart backround blurring. https://www.artstation.com/artwork/e04KkX…
Hello, I'm trying to get through the diffrences between how the level looks in the editor and after clicking "play" button. I would like to capture my progress with 1920 1080 resolution the way it looks before i click play but after i get into new window my image looks way diffrent. It have other contrast new bloom and…
My computer died a few weeks back so i decided to upgrade most my stuff. With the upgrades i got two envision flatscreens so that i would have both the moniters look the same. The new card is a 6200 with a DVI and a normal out port. So here is my problem. If i start up my comp with both the moniters pluged in my comp wont…
I went to E3 this year and had a great time, it was great to see a lot of original games instead of a bunch of sequels! Yes there were still more sequels than original games but its encouraging to see some developers broadening there horizons even within specific genres, there seemed to be something for everyone. For the…
Hello Forum! I'm a pixel artist from Australia looking to dip into some digital illustration and just a fan of drawing and games in general. Folio|Twitter While not much of a 3D kid I absolutely adore the Guilty Gear XRD art. I also think its actually a really powerful resource, it shows these highly stylized anime figures…
I just need to tweak some values 'blindly' that I can easily predict, I don't need to see the result. How do I prevent Substance Designer from recalculating everything every time I change a value?
Thanks monster and St.Sabath. Eagerly waiting for UDK4 to get Physically based mats. As we work with students, keeping it free/affordable is also a +. Marmoset2 looks promising as well on that matter. Viewing in the target engine avoids least surprises in a production but while texturing in paint apps such a photoshop,…
Hello, I'm new to Polycount so I hope I'm doing this feedback thing right :) Recently I applied for a 3D Artist job and I had to do this assigment: creating a mid poly ( under 20k tris) 3D model of Peterbilt Cabover truck with Diffuse, Roughness and Metallic maps for a mobile game. I ultimately didn't get the offer, so I'd…
See characters already entered and enter your own! http://www.reallusion.com/iclone/event/2016-3d-character-design-contest/entries.aspx Submit your entry, and feel free to update the entry before contest ends. If there are duplicated entries on the list, we will use the last one for entry admission. Submit NOW!…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…