Hello Forum!
I'm a pixel artist from Australia looking to dip into some digital illustration and just a fan of drawing and games in general.
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While not much of a 3D kid I absolutely adore the Guilty Gear XRD art.
I also think its actually a really powerful resource, it shows these highly stylized anime figures in some of the most successful 3D i've seen. No easy feat considering how nonsensical anime construction can sometimes be.
I am absolutely dying to take a closer look at these suckers to deconstruct their anatomy and design in full rotatable 3D.
My issue being and (TL:DR) um, how do I get my hands on the models? is it possible? I'm a little 3D illiterate as well so how complex would it be?
Please be nice! i'm new! Peace.
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www.youtube.com/watch?t=21&v=yhGjCzxJV3E
Skip to 13:03 and he shows the model + wireframe
4gamer also did a featurette that showcases all the models used. It's in Japanese though.
http://www.4gamer.net/games/216/G021678/20140703095/
In most countries it is legal to reverse engineer stuff you own for the purposes of learning.
The 4gamer article, if you can't read Japanese, is given a translation in this thread: http://www.polycount.com/forum/showthread.php?t=121144
iirc around page 6 or 7, but the whole thread is pretty golden honestly.
Having myself made a few model viewers (unreleased to the public but not due to legal considerations, just because I'm too lazy to bring them to a releasable state) I think they can give valuable insight on development methods and be an interesting learning tool, though too many whippersnappers these days just use them to steal work.
One great thing is the little surprises. My best story is I made a model viewer for Final Fantasy 9 long ago and while showing it to friends we discovered a secret message had been written on a monster, in a place you wouldn't see during regular gameplay.