Still learning this engine... I just downloaded 4.4 and I noticed that my project files from 4.2 are grayed out. Can I not open old project files in a new build?
Trying to improve lighting on an old scene, there are a few things not that good in the scene maybe I should just use the scene as a learning experience and Delete it, I don't have the Orginal files any more so its kinda hard to fix them.
Havent been a regular around these parts in a while. I have a bunch of stuff that was never completed so Im salvaging what I can and redoing the rest. A lot of my old stuff was meant to be quake and half life players, but Im only going to texture and possibly rig what I plan to place in here. First up Garrison from the…
Hi everyone! I started to work on this scene 1.5 month ago and I would like to share with you how it is progressing. The idea is to create a French old village in our age. The style is realistic. The project is not finished and you'll see issues in the screenshots like tiling or colorimetry issues and other stuff like…
Hey everyone, I recently finished modelling and texturing an old building model based on this real world building: http://www.flickr.com/photos/9213636...n/photostream/ So far, its only been rendered in Maya, but I'm planning on taking it into UDK or Marmoset. Let me know what you guys think. Which rendering engine could I…
the guy who sent this to me said it was a couple years old but today was the first time I have ever seen it so: http://www.koreus.com/files/200408/radiohead_creep.html
Looking for technical observation about anatomy, proportion, and aesthetic, does she look black, and around 30 years old? Is there something very wrong here that I'm not seeing?
Just a bit more modeling and texturing practice. This time an old American Family brand kitchen scale. Modeled in 3D Max 2017 and textured/rendered in Substance Painter 2/Iray. Recreated dial in Photoshop. Total poly count 30,000. Thanks for looking! Daf
Hey guys.. Posted this over at the GA forums. Thought I'd post here as well. Been hammering at this for ahwhile and getting close to the finish line. Props to Arsh for the basemesh.. he provided here many a moon ago. Also big props to Pior for inspiring me to do Snake as I was impressed with his MGS 3 version. latest old…