Hello everyone, this is my first ever post in this amazing forum and to be honest, feels kind of scary to post my work alongside so many talented people and 3d wizards around here. I'm striving to work in the game development industry as a Prop / Environment Artist and here is one asset I've been working on. It has been…
Hey all! I've been a long-time lurker on this site and haven't really posted much of my art because I feel a lot of my stuff is mediocre to many great artists here. As silly and obvious as it sounds, I've recently realized though that the only way to truly get better is to 1) get critiques and 2) get involved in the…
Hey Folks. Starting up a new project, going to keep track of it here. Based off of the talented Wang Rui's concept art, Ill be pushing this as a real time environment (engine undecided). Check out Rui's site here: http://www.wangrays.com/home[new2].html Anyway, Below is planning image 1, concept included. Feel free to post…
Hi, This Realtime character is entirely made by me based of the concept art of ZHENG HUANG. It tool men 39 days to complete this character. This was my personal project so that's why it took so long. I have learned so many things in the making process of this character. It took many back and forth tweakings that took most…
Morning Polycounters :) I'm just sharing with you a new piece I started work on this week. I'm just doing it for fun and practice, but any feedback is definitely appreciated! Started from scratch with zSpheres on Thursday morning. This is where I'd got to by the end of the day: Spent a few more hours yesterday, adding in…
Hello everyone! I'm working on the monthly challenge for October and I decided to start a thread for the development of my environment because I'm not getting the amount of critique I wished for and I'm really trying to take this environment and myself to the next level so I can put it in my portfolio. So please critique…