Hey all! I've been a long-time lurker on this site and haven't really posted much of my art because I feel a lot of my stuff is mediocre to many great artists here. As silly and obvious as it sounds, I've recently realized though that the only way to truly get better is to 1) get critiques and 2) get involved in the community by posting things, so might as well get started!
My goal is to create a real-time version of this guy below:
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Replies
nimlot's Chinese Warrior lady may be helpful with how you want to break down the low poly.
http://polycount.com/discussion/143157/female-warrior-realtime-character
Starting off with a clothes base for the hanfu and pants in MD. gonna refine in Zbrush when I get the armor pieces in
Blocking in the face (symmetry is still on for now)
blocking in the base shapes
small update adding more of the basic elements
I hear you on the advice part
Goodluck
2. Needs more cheekbone and more defined separation between the front and side; he looks old, so you can see he is quite gaunt around the zygoma region.
3. Corner of the eyes need more depth, seems rather flat. I would also pay attention to his upper eyelid seems kinda lumpy and unrefined.
4. The superciliary arch needs to be more prominent and have a more defined plane shift.
5. Needs more depth and distinction between nose bridge and eye orbit.
6. Needs indication of the eyelid-cheek-junction. Completely missing at the moment.
7. Better defined planes of the nose. Kinda all mushed together at the moment.
8. Lacking volume for the nasolabial fold.
9. Lacking volume of the corners of the mouth
10. Needs better form; lacking depth and planes of the lips.
I like the project so far, likeness is there. Look forward to future updates.
I would try getting it into UE4 / Unity3d / Marmoset to see how it looks.
I would overlay it over the old ones and toggle layer visibility in photoshop to compare.
1. Missing eyebag and zygoma separation
2. Slightly thinner jaw line
3. Missing temporal line
4. Eyelids needs work
5. Inner corner of the eyes
6. Planes of the nose still weird. Also, there needs to be a connection of the nose with nasolabial fold. Wings of the nose not defined (see 3/4 view). Nose should be slightly less wide.
7. Lower lips are too sharp, and planes are still lacking. Pinching on the corners of lips.
8. Eye/Brow region needs better form, right now its just a crease, really need to go in and sculpt the subtleties. Likewise for the nasolabial fold.
9. Planes of the lower eyelid feel off.
10. Currently there isnt much indication of the zygomatic arch going to the ear.
I don't think its a matter of smoothing the creases, but building up the forms with one of the clay brushes.
Update on the head. Already liking the change, thanks for the help guys! Gonna break symmetry and add tertiary detail soon
@stororokw the only side references I could find of this guy were 3/4 views, hopefully this helps clarify things
Still plugging away at this though whenever I have spare time. I'm getting close to my limit in terms of sculpting ability, so any additional advice would be greatly appreciated!
Nice progress.