I am in need of help to make a mod for warhammer 40k dawn of war, the mod is called frontline war i need a modeler to model the units and texture them thanks
Hello Human Beings! Et, CETERA is looking for a modeler to join our team. We are working on this game with the Unity engine and have completed the mechanics of the game and are working on the story and lore for the game. Our group consists of 4 people: - 2 Programmers and 2 story writers and scriptwriters. We are looking…
Hello all, As part of degree coursework I have created a head model that is based off of my own real life head. This is the first model of this kind - i.e. not hard surface - that I've made and would appreciate some feedback. It also showcases the first model I have made that has included zBrush in its pipeline as well as…
Hello 3D Modelers, I am a Bachelor of Science in Game Art Graduate looking to partner with someone with 3D Modeling projects that need to be animated. I have experience in Maya, Photoshop, and Flash. The reason for this ad is simple: I want to animate your work so that we could both benefit from it. 1. I will have an…
Hi guys, I am wondering what's the correct (or, the industry standard) workflow when modeling for animation. Especially for animation involves both low poly and high poly version, cloth and hair simulation. I usually model my character under 10K polys, and make Xgen hair in the same file. Then I create a new scene to rig…
Hi Everyone, I hope some of you find some use for this free resource. :) In this demonstration Sergey Poltavskiy takes you through modeling a car rim inside 3ds Max. Everything from modeling the spokes, using symmetry , and keeping the mesh clean for turbosmooth are covered. Modeling a Car Rim in 3ds Max Thanks, - Riki
I'm looking for someone to create a 3D model of a steampunk airship (pictured below) ~ it will be used in an anime-style webcomic. I'm attaching some images + link to the comic below, as being able to match the general style will be important. If this goes well would love to be able to rehire for future models as well.…
Latest progress: Hello my dear Polycount! I started my first human character model so I want to share my progress with you. I will appreciate your feedback and support. I will follow my own concept art. I use Blender and Photoshop. My goal is to create stylised hand painted and rigged model. Here is board for my references…
Hi guys, I'm basically in the concept phase right now and just about to finish of and start modeling a character (futuristic type marine) whos going to have alot of hardsurfaces for his armor. I wanted to try to include Zbrush in this workflow for practice, however I'm not sure how to approach the armor. Is it recommended…