Hello all,
As part of degree coursework I have created a head model that is based off of my own real life head. This is the first model of this kind - i.e. not hard surface - that I've made and would appreciate some feedback.
It also showcases the first model I have made that has included zBrush in its pipeline as well as polypaint texturing methods using zAppLink and reference images.
Feedback given in this thread may also be used in a conclusive report that benefits the practical work here, please state if you'd rather not have your replies included in the report in your posts.
Thank you for any of your feedback!
P.S. - I had a very bad chest infection when the reference images were taken, ignore them :poly142:
Reference Images
Pre-Project zBrush Work (This was done just to try and get a feel for zBrush before having to apply the program to my important project)
Replies
Renders in 3DS Max
3DS Max Wireframes
Notice the differences between your version and an actual skull. FIND REFERENCE. Not just one view either. I cannot stress this enough. If you have the money, get a second monitor so that your reference can always be visible. Or print it out and tack it to the wall above your computer. Modeling or drawing without reference is asking for mistakes, at least until you've had several thousand hours of practice.
As for specific critiques on your model:
1) Cheekbones are too low
2) Eyes are too far out
3) No eyelids. Look at the area around your eyes. It is quite fleshy and mounds out around the eyes.
4) The outer edges of the nostrils are too thin. Thicken those up.
5) Mouth is pointed
Try taking your model and looking at it from the top. I think you'll find that the upper face is rather flat and that the mouth comes to a point sticking out under the nose. Once you've gotten the major landmarks a face from the orthographic views, you should start rotating it around and looking at it from different angles to see if it stands up from all angles.
Sorry if this all sounds rather harsh. I was right there with you not too long ago, and I'm still learning. These are all things that have helped me greatly. Remember, tough criticism is a checklist for becoming better. A pat on the back doesn't push you forward near as much as you can push yourself! Good luck, and I hope to see more from you in the future!
zBrush is a lot of fun and I may have another go at making a skull. You mentioned using reference images for the skull sculpt and I did in fact use them, I may have found oddly propportioned references or I may have failed to follow them very well. I will post them here and let you be the judge.
Thank you for the words of motivation neverwander, they are more helpful than you might assume! Both head models are very nice indeed in my opinion. Great job!
Here are the reference images I used for the skull sculpt:
http://pinterest.com/jerorly/human-skull/
Note the distinct lack of bottom jaw on my model. I had no idea how I should of gone about extending into a bottom jaw. I really need more practice with how zBrush works.
Thank you both again!