I've been working on this as my lunch time project for several weeks now. This bow is intended to accompany a rabbit archer whom I have modelled but haven't begun texturing yet. I wanted to get my feet wet on the bow before jumping into the full character. I started designing, and mixing together a few ideas. Mostly just…
I am texturing a hard surface modeled figure and want to add decals in a separate layer (Graphics etc). What is the best method for adding the decals? I know I have to use to Bitmap inputs (One for the image RGB with the pre-multiplied option disabled) and one for the Alpha (With Mono Channel Output on Alpha). Then use the…
Hey, I have noticed that upon opening a saved project in DDO, the masks are missing from the project window. Worse still, when you left click to add a mask the suite crashes. The masks DO exist in the PS layers but are kinda useless without the ability to edit them via the project window. Secondly, 3DO does not display the…
Hey folks, I just wrapped up my most recent lighting study in UE4 and wanted to share how it turned out. Been building it up and testing some techniques for a while and while there is more to come this version is more or less done (seasons and weather coming soon though). Updated with the newest version of the forest Hey…
another possible method is to create a sphere and all the separate patches. Now create a space warp/geometric conform object for each patch. Set the conform object to have a lookat controller to the sphere and set the sphere as the wrap to object of the conform object. now bind the patch to the conform space warp object.…
[ame]http://www.youtube.com/watch?v=PkNGMZ9AF0g[/ame] ‘Over 9000 Swords’ is a modular weapon system written entirely in UE4's Blueprint system, and is designed to allow developers to quickly and easily add veriety to their games. The system is easily extendible, developers are able to add new mesh components, or even make…
Hu, actually I wanted to finish my assassin project first, but as part of an online course I did this sculpt. As I did most of the sculpting in a T-pose anyways I thought I should also create a real time model of it and not waste the opportunity. more at -> https://www.artstation.com/artwork/DEX5A I am not sure yet if I…
Hey folks, a little nervous to post here, but I guess we all started at a noob level at some point. I created my very first realistic(ish) human portrait these days, trying to figure out xgen/hairrendering/and rendering in general along the way. My gosl with this was to get to know some workflows in regards of hair…
@teodar23 You're right, I cheated on the brick size to avoid having something too noisy. But if you spotted it, it means cheated too much! And now it looks off. Thanks! @valentin_baguirov Good cue about the vertex paint. I need to break the uniformity of the brick. I will probably use some decals too, to add some patches…
looking nice! Buckle rash is a nice touch (I would agree with Eric on the wear...and things tend to look more interesting with some added patina/story). One critique I would add regarding that point is that it looks like the paint that is wearing off looks transparent...just a tad artificial in my opinion; a bit of a…