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Litte Red Raiding Hood

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Biomag sublime tool
Hu,

actually I wanted to finish my assassin project first, but as part of an online course I did this sculpt. As I did most of the sculpting in a T-pose anyways I thought I should also create a real time model of it and not waste the opportunity.
more at -> https://www.artstation.com/artwork/DEX5A

I am not sure yet if I will also do the wolf head, as I just added it quickly for flair, but depending on my mood and will to train hair/fur I might go for it. In any case she will get hair so there will be some practice on this.

I will add later some detail pictures as I have to re-touch a couple of places that I neglected due to deadlines before I move on to baking it.

C&C are highly appreciated and welcome.

Cheers :)

Replies

  • emomobile
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    emomobile polycounter lvl 9
    Very nice start. I love all the detail and stitching in her armor. I like the wolf-head. Makes her look like a total badass. My 2 cents would be to try and push the pose, if you can. It might not be rigged for this, but I would give her a bit of a smirk. Her expression is a bit spooky, and doesn't match her more playful body pose. I would puff out her chest a bit more, point her left foot a bit more, put her right index finger down. Overall make her a bit sassier. And when you texture it make sure a get some blood on that axe.
  • Biomag
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    Biomag sublime tool
    Thanks for your comments, emomobile :)

    The blood on the ax is already planed in and part of the illustration ->

    For the other comments & advice - you are right. I should really push the pose more and re-do her expression. I won't do it till I finish the real time model though because rendering the sculpt takes hours. But once the low poly version is finished I will go for that :) Thanks again :)


    Here some pictures of the sculpt itself:



    http://i399.photobucket.com/albums/pp74/biomag1983/t-pose_zpsgb8g9aay.jpg~original

    As I wrote there are a couple of things I still want to do - add some holes on the belt and straps, re-work the hands, do some other touch ups, add a rope for the skull...

    Again thanks to anyone taking interest :)

  • Biomag
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    Biomag sublime tool
    Finally had the time to move continue working on this. I added now a Marmorset Viewer with the real time model and baked maps to artstation -> https://www.artstation.com/artwork/DEX5A

    Texturing is next on the list. I guess I will start with the ax to have some practice with Substance Painter before moving on to the character itself.

    Feedback is as always most welcome :)

  • Biomag
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    Biomag sublime tool
    I finally got the textures done. Now up to hair, wimpers, brows and posing to finally finish this project.



    Marmoset viewer can be found here -> https://www.artstation.com/artwork/JZJ9d

    Comments and critique are always welcomed :)
  • Biomag
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    Biomag sublime tool
    I have to call it done as the next things are waiting, though I might make some minor things after a few days once I get some distance to it.





    Marmorset viewer with pose and t-pose can be found here -> https://www.artstation.com/artwork/oQPOm

    Comments and critique are always most welcome :)

  • monster
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    monster polycounter
    Hey Biomag, I think your modeling and texturing work are excellent! I think the lighting, especially turning on shadow casting, can go a long way with your presentation. The hood / face are really suffering and they look emissive without shadows. Also I think you should tweak the color values of some of the materials. For example, the tan pants are so bright that they attract the eye.

    I did this quick mock up of my feedback.
    https://us.v-cdn.net/5021068/uploads/editor/be/k4d50qm8b6ed.jpg
  • Biomag
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    Biomag sublime tool
    @monster:
    Thanks for the comment and over paint! You are absolutely right with the lack of shadows, although they are on, but seems like the background light is too bright eating it all up. I guess I have to approach the lighting differently.

    Also thanks for the overpaint! Its immensly helpful! I will definitely make the changes you advised :)
  • Biomag
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    Biomag sublime tool
    So based on @monster 's precious feedback I took the time to fix most of the issues he pointed out. Marmorset viewers are also updated.

    I didn't change the hand holding the ax for to reason - first it was on purpose rather loose (those it definitely could have been placed better) and second I just did a quick skinning because I don't have the time to do more at the moment. Going back and reposition the hand is therefore at the moment not possible :(


    Further comments and critique are as always most welcome. If I have the time I will gladly try to incorporate them :)
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