Hu,
actually I wanted to finish my assassin project first, but as part of an online course I did this sculpt. As I did most of the sculpting in a T-pose anyways I thought I should also create a real time model of it and not waste the opportunity.
more at ->
https://www.artstation.com/artwork/DEX5AI am not sure yet if I will also do the wolf head, as I just added it quickly for flair, but depending on my mood and will to train hair/fur I might go for it. In any case she will get hair so there will be some practice on this.
I will add later some detail pictures as I have to re-touch a couple of places that I neglected due to deadlines before I move on to baking it.
C&C are highly appreciated and welcome.
Cheers
Replies
The blood on the ax is already planed in and part of the illustration ->
For the other comments & advice - you are right. I should really push the pose more and re-do her expression. I won't do it till I finish the real time model though because rendering the sculpt takes hours. But once the low poly version is finished I will go for that Thanks again
Here some pictures of the sculpt itself:
http://i399.photobucket.com/albums/pp74/biomag1983/t-pose_zpsgb8g9aay.jpg~original
As I wrote there are a couple of things I still want to do - add some holes on the belt and straps, re-work the hands, do some other touch ups, add a rope for the skull...
Again thanks to anyone taking interest
Texturing is next on the list. I guess I will start with the ax to have some practice with Substance Painter before moving on to the character itself.
Feedback is as always most welcome
Marmoset viewer can be found here -> https://www.artstation.com/artwork/JZJ9d
Comments and critique are always welcomed
Marmorset viewer with pose and t-pose can be found here -> https://www.artstation.com/artwork/oQPOm
Comments and critique are always most welcome
I did this quick mock up of my feedback.
https://us.v-cdn.net/5021068/uploads/editor/be/k4d50qm8b6ed.jpg
Thanks for the comment and over paint! You are absolutely right with the lack of shadows, although they are on, but seems like the background light is too bright eating it all up. I guess I have to approach the lighting differently.
Also thanks for the overpaint! Its immensly helpful! I will definitely make the changes you advised
I didn't change the hand holding the ax for to reason - first it was on purpose rather loose (those it definitely could have been placed better) and second I just did a quick skinning because I don't have the time to do more at the moment. Going back and reposition the hand is therefore at the moment not possible
Further comments and critique are as always most welcome. If I have the time I will gladly try to incorporate them