Hello, Polycount. I'm a long time lurker who has finally decided to sign up! Anyways, I have a question. I plan on pursuing work in the game industry (hoping something in Art) and I'm wondering what do I need to do to impress employers and survive the work environment? Take note, I'm not applying right away. I'm going to…
i am currently working on a bird creature and came across this model by Tyler Smith https://www.artstation.com/artwork/vk13a how did he bake all the feathers textures on a single plane? did he just texture everything in zbrush with polypaint? what about reflectivity and gloss?
Focusing on art obviously, but I've always wondered how a person becomes a game writer. I've heard different things, ranging from "be a published author first," to "be a member of the team first, either programming or art", and a multitude of other answers as well. Anyone know anything about it?
I'm still getting the hang of the uv mapping but how come my UV islands have extra polygons on one end (thus preventing the islands from being stitched)? The model I'm trying to unwrap is a soda bottle. I also only used the cylindrical projection.
I have baked a normal map to an object with one smoothing group. The low poly looks very smooth with the normal map, but when I bump up specularity, triangles start to become apparent on its surface. How to get rid of them? Screenshot in attachment. Wireframe Added.
So I am making a model, and I ran into a problem, no matter what I do I cannot get the upraising of the material looking right. I want to get a raise and bump similar to this ( LINK) How would you go about making this without a sculpting program?
Hello, i am trying to find how can i turn on or off the visibility of normals? I started yesturday with my maja project (i am noob in maya) but did not find a way to turn on visibility of normals. So i can see what way they are facing.
I was responding to people who seemed to be saying that 2D and 3D were different, but this is no big deal. You did seem to be sending kind of mixed messages, though, so I didn't want to try zeroing in on your posts or anybody else's specifically. Anyway. I agree with Ravenslayer about learning anatomy and how it works,…
I am trying to make a car chassis. However, I often run into the problem of the mesh appearing lumpy or has dents in it. No matter how much I try to adjust the vertices around to make it more smooth, it always shows up. It usually occurs at a quad corner points or "diamond" polygons. I am using blender.