hi there guys, I'm currently trying to paint out some texture seams on my model but weird pixelated lines keep appearing along the UV seams. I've tried increasing the resolution of both the diffuse texture and document but to no avail. I've read from somewhere that this is normal for Photoshop CS 4 and 5. It has no seam…
Hello all, Below is my progress with workshop #4. I began by putting the side view of the rifle on a plane in the bg utilizing the pixel dimensions of the image file (scaled and cropped in photoshop). I created a single plane and began cutting the edges to match some of the major contours and features of the gun. Next step…
hey guys. it's my first post in polycount and my first scene with photogrammetry objects. i made them in photoscan and this scene is created in unreal engine 4 .i just wanted to share some pictures of it with you and if there is any hint or suggestion for me, i will be happy to hear that. you can see my other works in here…
hey guys. it's my first post in polycount and my first scene with photogrammetry objects. i made them in photoscan and this scene is created in unreal engine 4 .i just wanted to share some pictures of it with you and if there is any hint or suggestion for me, i will be happy to hear that. you can see my other works in here…
I needed to practice my modeling skills, so decided to make a weapon mod for Fallout 4. I'm working completely without a concept, for various reasons. Making up the design as I go along. The idea is basically a very large rocket-powered sword. Something so big and badass it couldn't realistically be used by anyone without…
OK, so here is my high poly and low poly of a WWII H-4 Helmet. I have more to learn about low poly work as well baking and texturing(mostly the spec map). I will get there soon though.... This is due tonight so I am not sure when I will get to come back to this and clean it up. I hope to though in the future when I get a…
Hello, I'm trying to create a steam effect that looks realistic. I know very little about particles. Normally i would just read all documentation and watch every tutorial i find but I don't have anymore time for that. I'm looking for any kind of help. Video-tutorial/documentation that covers this type of thing or someone…
The good folks at Wired sat down with Tim Sweeney and Cliffy B. to discuss the upcoming Unreal 4 engine. It's not a gritty technology details focused article, it is on Wired after all, but it does have a nice gallery of screen shots and a lot of general talk about what they are doing and hoping for with their latest…
Hey everyone! At the start of the new year I wanted to dedicate time to working on a large-scale project. I decided that I would take the workflow from Cold Iron we have developed and try to apply it to a Next-Gen asset. Next-Gen in this case for me would be anything Xbox Scorpio+ (excluding PS4Pro, X1, PS4). I wanted to…