pov model? You're using a lot of tris on the edges/corners, are you utilising smoothing groups or just one smoothing group and letting all the normals do the work?
I'm modeling in Maya which to my knowledge doesn't really have smoothing groups but has the option to make any edge soft or hard.
And it's going to be a portfolio piece so I did leave a few edge loops in that I guess could have been removed for a game weapon (around the trigger guard) but my poly count is less then 2.5K which I don't think is bad at all for a pistol but I could be wrong.
I know this is kinda old but just came across it as I was making my way through the WIP thread.
Is this for FPS? If so, I'd say there are a lot of wasted geo on the gun. Especially since it'll be held the entire time and you typically only see 1 side of the model.
As a crit you could probably cut down at least like 200+ tris from this and optimize it more.
Aside from that it's rather clean and the material definition is pretty good.
Would've liked to see a darkening of the area around the muzzle due to muzzle fire.
Is this for FPS? If so, I'd say there are a lot of wasted geo on the gun. Especially since it'll be held the entire time and you typically only see 1 side of the model.
As a crit you could probably cut down at least like 200+ tris from this and optimize it more.
That's a bold statement.
200 tris isn't going to make a difference really unless your talking mobile. And what about gun selection menus in FPS games? But this thread is long done so I'm going to leave it at that.
Replies
I'll start uv-mapping this thing either tomorrow or the next.
And it's going to be a portfolio piece so I did leave a few edge loops in that I guess could have been removed for a game weapon (around the trigger guard) but my poly count is less then 2.5K which I don't think is bad at all for a pistol but I could be wrong.
i need to do something to the handle grip, its too plain and clean
here is what i ended up with, calling it final ...........for now
Is this for FPS? If so, I'd say there are a lot of wasted geo on the gun. Especially since it'll be held the entire time and you typically only see 1 side of the model.
As a crit you could probably cut down at least like 200+ tris from this and optimize it more.
Aside from that it's rather clean and the material definition is pretty good.
Would've liked to see a darkening of the area around the muzzle due to muzzle fire.
That's a bold statement.
200 tris isn't going to make a difference really unless your talking mobile. And what about gun selection menus in FPS games? But this thread is long done so I'm going to leave it at that.