I'm working on some foliage (maya 2014), mainly bushes and trees, and I've tried several methods but the way the light just seems random. What I'm looking for is the results showed in the polywiki: Although I'm closer to the example to the left. I've tried setting up each branch with individual vertex normal, that follow a…
Hi guys, I'm just wondering if anyone has ever had any luck with/ever made accordion style menus with UMG/Widgets in UE4? If you're not quite sure what I mean, here's an example: http://www.w3schools.com/howto/howto_js_accordion.asp I'm fairly new to I guess...more advanced HUD work in UE4 - I was sure to do research…
I often find myself needing to use the cut tool when "connect" just doesnt "cut" it (sorry lol), and I need more flexible control over where Im going. However, there seems to be ONE major problem with "cut", and its that you can never really get full accuracy or precision with it. For example, say I had a "diamond" shaped…
Hello, often I struggle with the 3ds max snap option. For example: When I use snaps and I want to align eg. a vertex to the grid, I need to zoom in a lot so I can see the vertex and the gridline clearly. but then the gizmo is out of screen, so I cannot use the gizmo anymore. Sure I can use the working pivot point, but…
Hey guys! I am trying to switch from 3dsmax to Maya and got many issues on the start. Could anyone please help:
* SelectAll is actually selecting top parent objects and highlighting the rest but I want actually to SELECT all (for example to add a key to everything at current frame (this is not the only case)). Is it even…
Hey, really love how this looks and am considering getting it! I have a few questions about this (though maybe not all directly related to the tool?). How would this integrate in a workflow with an external texturing program like Substance Painter? I'm also curious what you meant by a midpoly + decals workflow exactly. I…
Hey there! First of all, don't be discouraged—you're absolutely not alone in feeling this way. It's great that you're taking the step to experiment with a Pro subscription and see how it affects your visibility but I don''t think its needed, it is however great for the tutorials and other features. While it can be…
Hello everyone!, As an example: You are an Environment Artist and you live somewhere in Europe and you want to work at an other AAA Studio lets take as an example a AAA Studio in the US or in Canada you have accomplished the AAA quality of your Artwork and you already have Industry experience in an other AAA company. You…
Hey Polycounters, i just want to ask you if anybody knows some really good Tutorials for Particles. The most Unreal YouTubers are covering standart stuff which are already covered by Epic. For example a Beam Emitter. Seen thousand times and not really helpful anymore. What about more advanced stuff. I think its more a try…
Hi there, Unfortunately, our main icon artist has had to drop out due to his real time job so we are searching for another. This job is to make ability and item icons for our MOBA game "Circuits and Shields". Payment will be done per champion (usually 5 icons) or per item icon. These icons need to be extremely high…