You can do two things. One would be to assign a second material to your walls, and using a tiling texture in it. The second option is to make a mask texture for the walls, and using it as a alpha of a linear interpolate which would lerp between the tiling texture, and your current texture. The second solution would create…
I haven't tried texturing in since Maya 2013 so I'm probably missing a step some where...but when I apply my diffuse map my model just appears black in the scene. Here is step by step what I'm doing. 1. Assign new material, Lambert. 2. Click the little checker next to diffuse and assign a File node. 3. Attach my .tga…
May I introduce to you an exciting new training video brought to you by Eat 3D (www.eat3d.com). The instructor starts off by explaining the very fundamentals of using Photoshop for texturing. From there he goes into depth on how to set up your high res and low res meshes for rendering Normal, AO, and other Maps. Once the…
Hello! So my point is to make tile-able materials, I have a workflow in mind, but I don't really know if it is possible. I don't even know if it has a name? Lets say I have PBR assets ready, I want to place them all over my (to be tileable in the future) plane. Then I want to re-bake all those assets that I dropped on the…
FlynT : I chose UDK because I'm pretty familiar with it and I had professors who are very familiar with it and able to offer sound advice. (I'm on here since the semester is over! No classes for me this summer! :| ) leleuxart: Thanks! I'll try that. I wasn't quite sure that I was doing with that fresnel. I don't really…
Jade Ember Studios is looking for an experienced texture/materials artist who is comfortable using Substance. This is a contract/freelance remote position. We’re looking for someone who can create tiling, stylized environment materials (think Overwatch, Ratchet and Clank Rift Apart, etc.) to be used in our world building…
I have been reading the boards for a while and decided to join and start posting. I have learned so much from these boards its amazing. I am an art student living in Seattle and want to get a job in the gaming industry, dont we all. This model has potential i think, but needs texturing or maybe some ideas for a cool…
Hi guys, I'm working on my visual identity for texturing my 3D models. I don't know which one of these has some potential to be worked further. So here I am, asking for your opinion, criticism and anything you'd like to add or comment. I really appreciate. Note: The third one doesn't have any filter, it's just the ordinary…
When you create the texture for windows in buildings where you can't see though the windows, how do you make it? Do you use reflection to make the effect of window, or do you put the reflection into the texture or does depend on the engine? I'm trying to figure out how to make some proper glass, should I make it black,…