Hi guys, I'm working on my visual identity for texturing my 3D models. I don't know which one of these has some potential to be worked further. So here I am, asking for your opinion, criticism and anything you'd like to add or comment. I really appreciate.
Note: The third one doesn't have any filter, it's just the ordinary texture that I made using Substance Painter.
Thank you!
Replies
It's the only one where the wood grain texture isn't buried under unnecessary noise. The other 3 versions of the texture look less like wood, and more like. . . sandstone or burlap. I'd say material definition should be the goal. Only add details that make the material look more like wood.
Also, I'm having trouble understanding what material the sleeve around the barrel is supposed to be. It kind of looks like concrete?
Can we see the texture reference you are working from?
Oh, and the edges of the model are very sharp. I think some beveling, or a high-poly normal bake would look nice.