Hello!
So my point is to make tile-able materials, I have a workflow in mind, but I don't really know if it is possible. I don't even know if it has a name?
Lets say I have PBR assets ready, I want to place them all over my (to be tileable in the future) plane.
Then I want to re-bake all those assets that I dropped on the plane. All maps: AO, Normal, Height, Albedo, Metal/Spec etc.
I'll still use xNormal for the normals, AO and height, but now what about my texture maps?
Maybe I can do it one by one and pretend they are 'base texture' and xnormal will let me deal with it? What does he call 'base texture' exactly?
Anyone has experience with this to share?
Let me know if I'm not being clear!
Thank you
Adrien
Replies
Alright I'll give a go to that workflow tomorrow and try to come up with some sweeet materials from bashing assets!
I went for a simple material with no gloss / spec needed (kaplas pieces, it's like jenga)
idk if this workflow is common over here but it's a pretty cool discovery to me
here is the ingame result
i'll give a go to a lego material too
They're blending into eachother pretty well using the height map too.
Okay so now what if I have several different assets that I want to bake together?
Shall I re-uv them and combine the different textures together or can I plug more than one base texture?