Home Technical Talk

Re-baking all texture maps, different positioning

greentooth
Offline / Send Message
another caveman greentooth
Hello!
So my point is to make tile-able materials, I have a workflow in mind, but I don't really know if it is possible. I don't even know if it has a name?

Lets say I have PBR assets ready, I want to place them all over my (to be tileable in the future) plane.
Then I want to re-bake all those assets that I dropped on the plane. All maps: AO, Normal, Height, Albedo, Metal/Spec etc.

I'll still use xNormal for the normals, AO and height, but now what about my texture maps?
Maybe I can do it one by one and pretend they are 'base texture' and xnormal will let me deal with it? What does he call 'base texture' exactly?

Anyone has experience with this to share?



Let me know if I'm not being clear!
Thank you
Adrien

Replies

Sign In or Register to comment.