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Creating texture for windows

polycounter lvl 15
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McGreed polycounter lvl 15
When you create the texture for windows in buildings where you can't see though the windows, how do you make it? Do you use reflection to make the effect of window, or do you put the reflection into the texture or does depend on the engine?
I'm trying to figure out how to make some proper glass, should I make it black, grey, mix or what do you think gets the best effect?

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  • Eric Chadwick
  • vj_box
    this really depends on the shader that the game engine uses,You have it basically create a diffuse or color texture,then we create a specular texture and a em missive and reflection texture then the shader needs to use a a reflection image(basically a dds image) that will show the reflection on the window.
    For example,the diffuse can be a black color and the specular will be pure white with some subtle drop shadow effect near the edges,then a reflection map,as a pure white indicating the reflections.


    Vj
  • McGreed
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    McGreed polycounter lvl 15
    Did you try a Search?

    Yeah, I did a search, but funny enough, searching for Windows and Texturing turn up a lot of unrelated posts. Interesting read though.

    Yeah, I ended up getting some images of windows, which had minimal reflection on them and was either black or was covered with blinds/curtains, and then used a reflection map on that, the result was quite okay, was afraid that you would lost the depth of the curtain behind the glass. But it seem to be fine.
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