Hello. I would like to use quad tessellation in my Unity3d project, for example I have got the simplest plane mesh and horizontal slider with tessellation values, here is tessellation scale=1: and with applied custom tessellation shader I could have this one (tessellation scale=2): and tessellation scale=4: etc. I read…
I'm working on some foliage (maya 2014), mainly bushes and trees, and I've tried several methods but the way the light just seems random. What I'm looking for is the results showed in the polywiki: Although I'm closer to the example to the left. I've tried setting up each branch with individual vertex normal, that follow a…
Hi guys, I'm just wondering if anyone has ever had any luck with/ever made accordion style menus with UMG/Widgets in UE4? If you're not quite sure what I mean, here's an example: http://www.w3schools.com/howto/howto_js_accordion.asp I'm fairly new to I guess...more advanced HUD work in UE4 - I was sure to do research…
I often find myself needing to use the cut tool when "connect" just doesnt "cut" it (sorry lol), and I need more flexible control over where Im going. However, there seems to be ONE major problem with "cut", and its that you can never really get full accuracy or precision with it. For example, say I had a "diamond" shaped…
Hello, often I struggle with the 3ds max snap option. For example: When I use snaps and I want to align eg. a vertex to the grid, I need to zoom in a lot so I can see the vertex and the gridline clearly. but then the gizmo is out of screen, so I cannot use the gizmo anymore. Sure I can use the working pivot point, but…
IMO the typical metallic workflow in games just not physically accurate enough for certain kinds of material features. Especially grainy materials which may include shiny grains of sharp shape. Those that are not exactly micro surface imperfections roughness is representing but not big enough to take more than single…
Splines snap to the grid, but grid snapping is off. This is an example of Ornatrix. It should draw the spline in screenspace. This is a stupid question but I just can't find the setting in 3dsmax that allows me to draw splines in screen space. Draw a spline in max or strand Ornatrix in screen space Snaps to the grid:
kanga - yeah, similarly for a bevel 'shader' workflow at material level if baked with hard edges as opposed too firstly projecting for example, your hard surface primary (quad topology) baked data onto the same correctly prepared proxy. An early bevel node baking series at 2048px * 2 texture resolution of a medium poly…
Hello everyone!, As an example: You are an Environment Artist and you live somewhere in Europe and you want to work at an other AAA Studio lets take as an example a AAA Studio in the US or in Canada you have accomplished the AAA quality of your Artwork and you already have Industry experience in an other AAA company. You…
Hey guys! I am trying to switch from 3dsmax to Maya and got many issues on the start. Could anyone please help:
* SelectAll is actually selecting top parent objects and highlighting the rest but I want actually to SELECT all (for example to add a key to everything at current frame (this is not the only case)). Is it even…