Question about W3 assets. Mostly the art. The game is HUGE! It took me awhile to beat even when I rushed my way through the main quest. Not only were there lots of art assets, but audio files and animations as well. As far as art goes, the environments looked pretty diverse so they had to have made plenty of unique assets.…
Hello everyone. I am a recent graduate of the Digital Animation and Visual Effects School. We just finished putting together our websites and I was hoping I could get some eyes on it. I have low poly finished pieces as well as some high poly models and sculpts that I will be making low poly finished versions of. But any…
Hi, I exported my scene as a Scene Bundle, so every asset is saved within it as a single file and still my .TBSCENE is almos 2 GB + 600 mb of asset.How's that? It's tbsky taking so much space? I thought everything is red from HD. Is there a way to deal with it and make tbscene smaller?
Hey I have noticed in cs4 when I use a large brush I think bigger than 20 pixels the outline of the brush cursor gets cut off, anyone else having this issue? I have the latest driver for my card I use the setting where you can see the exact outline of the brush you are using as the cursor. Any help?
i am looking for images or a site that has drawn turnaround model sheets that i can copy and use to help design some fantasy characters i am working on. i have a full time job and dont have time to draw them out. i would like ones of a muscular man and a athletic woman that show a front,side and back profile
Nice progress! My advice is to hold off from topology or ears just yet because some things still need adjustment. First, painting the face helps but try to avoid strong makeup because it'll conceal or fake plane changes, making it harder for you to evaluate what needs to be done. Strong make up is helpful when doing a 1:1…
Jeff makes some good points. I think the biggest thing to think about is your shot composition. Right now, you have most of the weight in the center of your shot densely packed around your rocky mound. I think you should rotate the camera to the left a little, then dolly it to the right. Get that house in the upper right…
Based on your creation I will asume that you are new to 3D, so don't take my critique too hard. And if you are not, it appears that you have a lot yet to learn. The wood looks like a floor texture, the barrel is blocky instead of smooth and has no wear and tear at all. Also, the wood color is off and has too much green in…