Hello everyone. I am a recent graduate of the Digital Animation and Visual Effects School. We just finished putting together our websites and I was hoping I could get some eyes on it. I have low poly finished pieces as well as some high poly models and sculpts that I will be making low poly finished versions of. But any critiques on layout, the pieces that are on there (or should not be) would be much appreciated. Thanks a lot
www.mattgraham3d.com
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I say this because your environment pieces are somewhat rather empty and your 22-wt and G-40 Bulldozer pieces are so much better. So I would have to think that you have improved greatly since you did those environment pieces.
Also, try and really pay attention to your bevel widths. In the real world bevels are not the same widths. There is a tremendous variety and this also makes things much more visually interesting.
Lighting will drastically effect the feelings of your scenes as well in full environments. IE do I have enough or too much contrast, cools versus warms, shadow length, etc. If you do an environment similar to the Aliens one for example make sure you'd be able to see the details of some of the models clearly rather than having the scene completely dark just as an example. Just a slight difference in portfolio versus actual game work.
Deathstick- I agree I am going back and finishing a few pieces. Right now I am in the process of retopoing the DOTA courier and I will be texturing him. And I agree with the lighting. I was keeping it dark to try to match mood of the game but depending on what screen its being viewed on it can look way too dark. Ill prob do another pass on it. Thanks I appreciate it