Hi folks, it's my first time posting so I'm a bit hesitant. I'm sharing a sculpt of one of my characters, Tenebris. The sculpt was based off of my own concept of him: He's a demon, but people kept calling him a genie so I'm gonna roll with it lol. He's a demon genie Turnaround of the full- sculpt Face Close-ups This sculpt…
Hi guys! Here is my portfolio for technical artist, any feedback is appreciated! https://www.artstation.com/eurekathurston I just graduated from college this past June with a BA game design major. It’s been quite anxious over the past few months as I kept looking for jobs in the game industry and received no offer. I feel…
Yep, you're 17, that was obvious from your post, and this one as well. It's cool though, you'll get over this and grow up eventually. Despite what you've thought you read here, nobody was excessively mean to you and many offered helpful advice. The fact remains that what you posted was the quintessential "I have no idea…
something different since i might've temporarily or permanently abandoned the above few posts. "fixed/enough" Loaned to the 2D section of the forums. Anywho, 3 days 5 hour-ish+... just f--kn round. verbal update: Giving up on Blender, their too soft there for my liking so probably no more progress on the shader & stuff.
your answers have prayered: http://allyoucanupload.com/ [ QUOTE ] AllYouCanUpload is a site that makes uploading photos as easy as it can possibly get. Theyve removed all of the friction. You do not need to register for an account. You just use the uploading tool and you are shown the image along with codes to post the…
Well as I see it, if you are not looking for freelance work, then you shouldn't post anywhere. The first sub-forum you posted, is where studios list their open positions, look there for something that interests you and apply. Should be very possible for you to find something fairly quick :) Also adding "Looking for work"…
Hi. I just started using the Pose Deformer Comet script today to start making some corrective blends. I'm a modeller and not a very experienced rigger, so maybe I'm missing something obvious here. My problem is that after making a few blends, the calculating time for creating a new pose seems to increase, exponentially.…
Here is my first post on Polycount. Ive started getting into modeling over the last year and now Ive decided that I should be a part of the community. For this mech I wanted to learn the process/pipeline of creating bakes from a high poly mesh to a low poly mesh. Basic process -Created basic mesh in Maya -imported it into…
Ok guys, I just want to say some words on posting in here when you literally only have two posts on polycount. I welcome your enthusiasm, and while I'll say some words about your works, I would rather if you tried to help out other people as well as just looking for feedback while doing this. Forums run on good karma, if…
Hey Polycount, Finally my first post. Short intro, I'm in my last year of college studying Game Development but find myself focusing most of my time on environment art related tasks. This is a scene in UDK that I am working on , trying to make each environment I work on count as I complete this course in April. Hope to…