Hey, i have been working on these two scenes in UE4. I made the stairway first and then the room after. They are done to prepare for my examn https://vimeo.com/233786815 https://vimeo.com/234119285 Any feedback would be awesome. Things to add or fix.
Building the Monolith is an abstract video clip through different diverse worlds. Inspired and influenced by the music of the talented artist Reid Willis. Using a combination of sound design and melody, the music shapes the concept of this poetic and visual experience. Starting out in a long, calm, but tens environment and…
Hello Would I be able to get some feedback on the following animations? https://vimeo.com/230597324 https://vimeo.com/231525326 https://vimeo.com/231525960 Thanks Luke
Hello Polycount! I started animating recently and I'm looking for some solid feedback and criticism on my walk cycle. This is pretty much the first animation I've made and I'm trying to pick up some good habits from the very beginning. That said, all information is welcome, even things that may seem beyond obvious to most…
http://cganimator.com/3dsmax-datachannel-modifier-sample-pack-2/ https://vimeo.com/232405064 Download max files from my homepage. cganimator.com/3dsmax-datachannel-modifier-sample-pack-2/ This is my second DataChannel modifier sample pack. If you have not checked my first sample pack. Please check my 3dsMax 2017.1…
I'm looking for a small, four person team to help me design a survival game that is within my limits. This survival game would give players 2 real-life hours to collect, survive, and upgrade their tools and armor, before a final death match showdown. I'm looking for: * A modeler and a texturer. This can be the same person…
Hey Everyone, I would like to share a little reel showing some of my animation work from the last two champions that I worked on, Xayah & Ornn. https://vimeo.com/230211236 If you have any questions or comments then let me know! Thanks!
Hello, I've recently gotten back into things and as such have been trying to learn the PBR workflow via Substance Painter and Designer. Using Max I assigned various Material IDs to the parts of my low poly mesh to make baking and texturing in Painter easier. However when It comes to exporting the textures it gives me 1 PBR…
I normally place a lot more information upon what we need and everything like about the game and so forth but if you choose to help with this project I will go over everything with you. But firstly here are some images already of the project and models that we have done for right now (Please keep in mind we started about a…