@AnthonyAnimation - We luckily get around 5 months to make a champion so at the beginning we can take more time when needed to explore the animations/ideas. But as time goes on and the deadline approaches we have to be a bit more strict. So I think on average about 1 week for an emote (more or less) and 1 week for an Attack (including exploration), but as we have 3-4 attacks if we figure out the style/rhythm of one attack and it takes a week, then the next 2-3 attacks only take a day or two each so it prob brings the average down.
@AnthonyAnimation - We luckily get around 5 months to make a champion so at the beginning we can take more time when needed to explore the animations/ideas. But as time goes on and the deadline approaches we have to be a bit more strict. So I think on average about 1 week for an emote (more or less) and 1 week for an Attack (including exploration), but as we have 3-4 attacks if we figure out the style/rhythm of one attack and it takes a week, then the next 2-3 attacks only take a day or two each so it prob brings the average down.
Awesome! I really enjoy the animation Dev blogs and previous breakdowns you've done. I hope to see more soon.
@AGoodFella That could actually be considered a lot of time. It really depends on the studio and game, but my current job is about 2 animations per day.
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Thanks @AGoodFella @_adamturnbull @KielFiggins!
Good to know.
@AGoodFella That could actually be considered a lot of time. It really depends on the studio and game, but my current job is about 2 animations per day.