Another trick with modular pieces and trim sheets is to texture your pieces as you model them, not afterwards. That way each new piece can start from the first one, with good UVs already made. Start with the most complicated piece, the one with the most little bits on it, like a window with casing/trim etc. Then you just…
Hello, everyone! Here are some pictures of an environment I started some time ago. The story behind this scene takes place in a research center. The idea is to give an abandoned but not necessarily destroyed side for this environment (like the entry of the NEST laboratory in resident evil 2.) I used the modular building…
Hey guys, I'm new here, however I'd love to receive a quick portfolio review for a Junior 3D position at games industry, mostly as prop/environment artist. I'm not sure if my skillset is enough? How I can improve it? Should I delete something from there? https://www.artstation.com/markovca I'm still working on personal…
Hey guys! This project was made throughout the year under the mentorship of Ryan Benno. The goals were to work with modular pieces, trim textures, tile textures and world align textures. This scene was inspired by my favorite movie Taxi Driver. More Shots and Video on my…
I am working on doing a small scene based on the Dead Space franchise. Although, my environment takes place underwater, where the Unitologists hold the last marker. There are two parts of the scene, one where you can look at the ocean, the dome where the city is,etc.The second part is just the end of the hallway. I'm…
I really need a tutor for 3d environment art. I am looking for someone for two hours a week @ $25 an hour. The tutor will need to be skilled in modular building in side of 3ds max and inside of udk. I also need help with next gen assets... texturing and baking. This position would best fit someone who lives in or around…
Hello, My name is Matt Guerrero and I am looking for a freelance work! I have experience with working from Hi to Low using xnormals. I also have experince in using Ndo for modular texture creation. You can see my current portfolio Here www.digitialguerrero.com My skills: - High/low-poly modeling - UV-ing -…
Hi! I quickly rendered out the model I started working on and would appreciate any feedback/advice. I'm still in the process of modeling a couple more things, but do you see any hiccups I may be overlooking? I'm planning to take advantage of the modular pieces and texture it soon. How do I approach the visible interior?…
Started working on this project in December break , It all started off with a concept art by Daniel Kvasznicza - [ https://www.artstation.com/artwork/Aakve ] and then after some more in-game screenshots from The walking dead and The division. It was a good learning curve of an environment art workflow , From making some…
New game art tutorials from the team at Eat 3D Our friends at Eat 3D have recently released two new tutorial DVDs that you don't want to miss. Better yet, both of the videos are created by resident Polycounts. The UDK Modular Masterclass with Tor Frick (Snefer) covers the process of efficiently creating an entire scene…