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ENVIRONMENT STUDY

polycounter lvl 9
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Mannu_CG polycounter lvl 9
Started working on this project in December break , It all started off with a concept art by Daniel Kvasznicza - [ https://www.artstation.com/artwork/Aakve ] and then after some more in-game screenshots from The walking dead and The division. It was a good learning curve of an environment art workflow , From making some Important textures in Designer to Modular pieces and few too many props LOL ... to finally assembling it inside UE4 and then lighting and post processing. 
I would love to get some feedback and suggestions. cheers smiling_face

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  • kwagner
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    kwagner polycounter lvl 7
    Looks great! Definitely has some Division-vibes to it.

    My only feedback is that your red and white signs are very clean, very white. And the red is too saturated for something that was printed/painted, and then worn over time.
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