Heres a knight that Im working on and the ref photo. Very WIP! C&C always welcome. Right now Im in the process of generating normal maps for the low poly, Ill post again a soon as those are finished. -Neil www.neilberard.com
Here are the goods. Probably going to be a while before I finish the baked and textured asset. First gun, it was challenging and fun. I'm interested in any critiques or questions.
Ever since the first Assassin's Creed was launched in 2007, I've been a fan of the series. I've always thought about making a fan fiction cinematic trailer of my own for it just for fun. This contest gives me the perfect opportunity to finally take a shot. I'll be producing the animation action shots and scenes in iclone.…
hi, i was interested in the new skin/eyes/hair shaders in UE4 and being a huge RLM fan a portrait of choice was clear, especially for Plinkett's aversion to cgi :) this is one of many ''as long as it's fun'' projects and a good break from elves and orcs and spaceships. the face is using a morph/bone hybrid, it works ok so…
Hello, guys, this is my last project done during my course on CGMA, my goal was to make a first-person gun. This is my first hard surface project and I learned a lot during this course. Hope guys you like it and criticism are welcome ;) Riffle 13.6 k poly, texture 2048x 2048 Prop 3.5 k poly, Texture 1024x 1024
Just got back from 4 days in prague. Had a great time. That was my first trip abroad and my first trip on a plane (which scared the living shit out of me). I had to drink czech plum brandy and vodka on the journey back to calm my nerves. I stopped short of buying absinthe, which seems to be on sale every where. Imagine…
Been getting up to speed with Blender having been a long time Maya user, now my brain is frying over a seemingly simple problem. These two trees have the same material, and are both flat shaded, they're also on the same layer. Why the heck do the seem to have different colour tones/lighting on the trunk?
just trying out sketch painting again ... wacom pad quick sketch, about 30 mins, no reference , not the best proportions in the world a quick colour using that warm cool guide that is posted in the more realistic head thread. then smoothed with the smudgy thingy then hue sat changes and contrast etc , i was amazed at how…
Wanting to create a fun tutorial, I decided to create Tracer's gun from Overwatch in Blender. Right now I am practicing to make sure I can do it smoothly for the video, and I love where this is going. Currently, I only have it modeled, I still need to bake out the maps and then texture it. After I get it looking the way I…