Ever since the first Assassin's Creed was launched in 2007, I've been a fan of the series. I've always thought about making a fan fiction cinematic trailer of my own for it just for fun. This contest gives me the perfect opportunity to finally take a shot. I'll be producing the animation action shots and scenes in iclone. I'll document the workflow here.
My protagonist for the trailer will be the Altair character from the Assassin's Creed video game itself (property of Ubisoft & Assassin's Creed franchise).
**If anyone new to using the iclone pipeline for character animation, wants more details of any of these steps or tools, feel free to reach out and I'll answer whatever questions I can
First order of business was getting the mesh extracted and rigged up. I used to use blender for creating rigs but have started using Reallusion's ready made game character rig and adapting it in Maya to fit to any meshes I need to rig. It greatly increases the speed of the process.
Next was to get the character into iclone which is easy with 3dxchange for any .obj, .fbx or .3ds files
3dxchange also allows for setting facial bones for facial puppeteering and viseme settings for lipsyncing with audio.
Now, we're set in iclone for realtime animation and rendering with our fully rigged game character on our stage.
Last step for our character is to apply the soft cloth physics in iclone to our Altair robe mesh so we can get natural movement of it while animating
And finally, here's a render using the INDIGO RT render plugin out of iclone
Over the next few weeks, I'll update this thread with additional asset and scene development for the trailer itself.