Hello, I am having issues with the model I exported from zbrush. So here you can see, there are two faces on some of the parts of the models. This means when I move an edge, a face is behind it. There is not a face behind everything. In wireframe mode the 'double' wire frame is a dark blue. You can see this issue even in…
Hello community. I need a specific artist who is really cool at modeling character faces, especially females. I have set of sketches for female character and need head model with face to bee exact match to them. Priority #1 is ability to perform hi-poly sculpture (Zbrush?) Priority #2 is optional - retopology to game mesh…
Hi I'm new to the forums so I hope this is the right place. I'm a fairly experienced modeler and my latest project is a photorealistic digital double of a friend of mine. I'm getting ok at creating a static photorealistic model and texture of a face based on photogrammetry but I want to take it to the next step and learn…
Hi guys, Maya beginner here - came from Blender. In Blender we have the possibility to focus on a single Vertex/Edge/Face with the comma button of the numblock - even with symmetry on. In Maya I have the problem to focus on a single face to get the rotation of the viewport navigation right, because with symmetry on, both…
Is there a easy or automatic way to select those new faces after making a Bevel to an object inside Maya? With 3dsmax and Quadchamfer, I could apply a different ID to those new created faces and I could select those easily. Any tips or scripts are welcome :)
We are a small video agency called Arcade Freelance located in western United States! We are currently searching for a technical artist for a client who needs the following: Criteria: - Specialized in 3D art in the software Blender - Art style that is similar to Hello Kitty, FloaTopia, Oddsparks - Experience with 2D-style…
hello, I assigned a material with a texture like I always do, but this time the faces keep black??? Please take a look at the picture. The strange thing is that there are still a few faces left, that display the diffuse. Does someone know what could be causing this? Thx for help! Greetings
Hey guys--quick max question: Anyone know a way to create an object, or a series of objects, and have them always face the viewport. I've seen it done with particles and some sort of 'normal/face camera' toggle on, but I was curious if there is an approach to this using just the perspective viewport (not a camera) and…
Just wondering if anyone else has had this problem. Did a search and didn't find much on it. When I am unwrapping in max2010 my frame rate drops to around 4 fps. This happens whenever I enter face selection. Framerates stay high in all other selection modes but as soon as I go to face selection it bottoms out. I am not…
so here's my first attempt at some zbrush face modeling. i wasn't basing it off of anything i was just messing around made some hair and then eventually wanted to add a face to it, but it still seems off. would very much like C&c. help? please? *hides in corner* :poly122: