hello,
I assigned a material with a texture like I always do, but this time the faces keep black??? Please take a look at the picture.
![blackkrx.jpg](http://img706.imageshack.us/img706/4026/blackkrx.jpg)
The strange thing is that there are still a few faces left, that display the diffuse.
Does someone know what could be causing this?
Thx for help!
Greetings
Replies
object > right click > properties > check backface culling
also assuming from that picture some faces are flipped wrong, maybe do a modifier > normal ... uniform normals.
I enabled backface cull, didn't work either.
And I applied the normals modifier which didn't change anything.
This is very strange
My scene lighting sucks since I installed the 3point shader. It was just not illuminated enough...
Thx anyways for your help!
P.S.: By the way... my diffuse has alpha. How can I activate alpha in the 3point shader lite?