Is there a easy or automatic way to select those new faces after making a Bevel to an object inside Maya?
With 3dsmax and Quadchamfer, I could apply a different ID to those new created faces and I could select those easily.
Any tips or scripts are welcome
Replies
Go into face selection mode of the object you want to bevel, then run the first 3 lines, then do your bevel and run the last two.
MEL Script.
SelectAll;
string $faces[] = `ls -sl`;
select -cl;
select $faces;
InvertSelection;
The script didn't work for me, although I found a workaround in 2017 version.
Goes like this:
1. Bevel desired object.
2. Go to attribute editor of the beveled object, select bevel node and go to the bot where there is a drop down menu "Node behavior". Change from Normal to No Effect.
3. Select all faces of the object.
4. Repeat the second step but make it now to Normal.
5. Change bevel mitering to None.
6. invert selection.
EDIT:
Tried with script and it works, but there is a catch to it.
If it's anything than None in mitering, it doesn't work. Even if you save selection set, and change the mitering afterward.
I am wondering if I can get an explanation as to how this actually works