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Select beveled faces in Maya?

mandrill
polycounter lvl 5
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mandrill polycounter lvl 5
Is there a easy or automatic way to select those new faces after making a Bevel to an object inside Maya?

With 3dsmax and Quadchamfer, I could apply a different ID to those new created faces and I could select those easily.

Any tips or scripts are welcome :)

Replies

  • lordsme
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    lordsme polycounter lvl 8
    I have the same problem, is there any way to select the beveled faces right after a bevel is performed?
  • Stromberg90
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    Stromberg90 polycounter lvl 11
    This should work.

    Go into face selection mode of the object you want to bevel, then run the first 3 lines, then do your bevel and run the last two.

    MEL Script.

    SelectAll;
    string $faces[] = `ls -sl`;
    select -cl;

    select $faces;
    InvertSelection;
  • lordsme
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    lordsme polycounter lvl 8
    OPS, edited: this works :) Thanks, nice idea for this trick! :)
  • Stromberg90
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    Stromberg90 polycounter lvl 11
    I bevel edges as well, works fine here, unless I am misunderstanding.
  • lordsme
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    lordsme polycounter lvl 8
    Yep sorry, didn't understood how to use it :) It works!
  • Niknesh
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    Niknesh polycounter lvl 11
    Sorry to dig up an old thread, but I needed this recently. 

    The script didn't work for me, although I found a workaround in 2017 version.

    Goes like this:

    1. Bevel desired object.
    2. Go to attribute editor of the beveled object, select bevel node and go to the bot where there is a drop down menu "Node behavior". Change from Normal to No Effect.
    3. Select all faces of the object.
    4. Repeat the second step but make it now to Normal.
    5. Change bevel mitering to None.
    6. invert selection.

    EDIT:
    Tried with script and it works, but there is a catch to it.
    If it's anything than None in mitering, it doesn't work. Even if you save selection set, and change the mitering afterward.
  • gohan45
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    gohan45 polycounter lvl 6
    Thanks for your method, it's really usefull

  • Tosin
    Niknesh said:
    Sorry to dig up an old thread, but I needed this recently. 

    The script didn't work for me, although I found a workaround in 2017 version.

    Goes like this:

    1. Bevel desired object.
    2. Go to attribute editor of the beveled object, select bevel node and go to the bot where there is a drop down menu "Node behavior". Change from Normal to No Effect.
    3. Select all faces of the object.
    4. Repeat the second step but make it now to Normal.
    5. Change bevel mitering to None.
    6. invert selection.

    EDIT:
    Tried with script and it works, but there is a catch to it.
    If it's anything than None in mitering, it doesn't work. Even if you save selection set, and change the mitering afterward.
    This worked for me in 2023. Thanks

    I am wondering if I can get an explanation as to how this actually works
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