1st off I'm using an ATI 9500, so I'm probably encountering problems not associated with with Maya, but the Video Card. Even so, all I want to do is apply a flat painted map to an object. The object is already UV Mapped. Everytime I get a Lambert Material, click on Color-File and select File in 2D Textures I end up with:…
My first official, to business Polycount post! Woooo! I'm wondering if there is any way in Maya to assign materials to objects that are on specific layers in the outliner? If you are familiar with how Rhino layers work, that is the sort of functionality I'm looking for. So if you have a bunch of bolts on one specific…
I honestly really love Skinshade4, but unfortunately, Zbrush isn't really my preferred rendering tool. I was hoping that it is possible to recreate that material's look inside Maya's Arnold.
Hey everyone, I have been working on an environment and I would really appreciate some feedback/critiques. I am rendering in udk and modeling with maya.
For me, it's: - use Substance Painter for baking instead of whatever else I would have used. - use Substance Painter for most texturing stuff, sometimes not using Photoshop for anything at all. Use Substance Painter to automatically export final, properly named textures directly to the in-game destination (this is using…
hey folks: so im having this issue where when i export a particular object from maya to mudbox the lighting looks strange in spots and i can't sculpt on the surface https://www.dropbox.com/s/zu5p1vw5ch19n4s/rendererror.jpg?dl=0 so ive checked the UV's over, checked to make sure all the face normals are facing outward, and…
I'm trying to get Maya to export an animation (via the FBX_DAE export plugin), but when I re-import the DAE file back into maya, none of the animation is preserved. I also tried exporting the animation as FBX, and loading it into the autodesk FBX viewer to convert it from FBX to DAE, and got the same result. When I load…
Hey all, Long time lurker, first time poster. I've been working with Zbrush for a couple of weeks, trying to get my head around the program and the workflow. I started with a small theropod dinosaur in maya, then took the low poly mesh and sculpted it up in Zbrush: I'm happy with the proportions and now I've taken the high…
Hello so I've made a .py script for Maya that listen for the operation of polySplit and after the node was created if the Crease Set Editor is opened and you have a set selected will automatically add the newly created edges to that crease set. So far the script works well but I don't know what is happening when I hit Undo…
Greetings,I am trying to model this geographic region by importing a vector file (.EPS) into Maya, but I cannot figure out how to do it. After importing the vector lines in Maya, I tried to convert them to NURBS curves to convert them into polygons but the result is a mess. What would be the most efficient way to do this…