I need help converting a vector image into a 3D model in Maya 2019.

Greetings,
I am trying to model this geographic region by importing a vector file (.EPS) into Maya, but I cannot figure out how to do it. After importing the vector lines in Maya, I tried to convert them to NURBS curves to convert them into polygons but the result is a mess. What would be the most efficient way to do this without having to create planes and manually follow the lines?
Thank you in advance for your answers.

Replies

  • oglu
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    oglu polycounter
    Maybe try to find the google maps location and use the height map from there?
  • demigodssw
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    demigodssw polycounter lvl 4
    Have you tried 3dsmax, its way better in spline department then maya in my experience.

  • demigodssw
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    demigodssw polycounter lvl 4
    May be by using surface modifier with imported vectors.


  • Fenrisatr
    oglu said:
    Maybe try to find the google maps location and use the height map from there?
    Where can I acquire the height map?
  • Fenrisatr
    Have you tried 3dsmax, its way better in spline department then maya in my experience.

    What do you mean by spline department?
  • zachagreg
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    zachagreg polycounter
    Fenrisatr said:
    oglu said:
    Maybe try to find the google maps location and use the height map from there?
    Where can I acquire the height map?
    https://terrain.party/
    Correlate it to the coordinates from google maps or whatever your given source data is, this will net you the easiest result with the least amount of steps.

     Fenrisatr said:
    Have you tried 3dsmax, its way better in spline department then maya in my experience.

    What do you mean by spline department?
    They mean 3dsmax is better at using splines to generate polygonal surfaces and has more robust tools for working with splines. Spline department being a colloquialism for a sub section of all of 3ds max tools and capabilities. That sub section being; spline tools.

    If you want to get more advanced then this I believe you can also plug in DEM or LIDAR data into World Machine(software) and generate the terrain that way. This will give you a workable and editable heightmap to use for games or other things, for printing or fabrication I remember MicroDEM(software) is reliable.
  • Noors
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    Noors polycounter lvl 10
    1 - Don't do it manually.
    2 - I doubt you'll get a heightmap as accurate from free services.

    Terrain from contours is what i'd look for. I dont know for Maya.
    I know Max, Rhino, Sketchup...have tools for it.
    Looks like you can achieve it in Blender aswell.

    The topology would probably be horrible but you could reproject a grid over it, or optimize whatever.

  • rollin
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    rollin polycounter lvl 14
    The image is lacking relevant information you have to add manually in some way.
    The lines have probably no height information and not all the lines are closed.
    Imo you best bet would be to find the relevant area in a GIS database, as @oglu ; said, and read the data from there. But higher resolutions might cost you a bit

  • Fenrisatr
    Noors said:
    1 - Don't do it manually.
    2 - I doubt you'll get a heightmap as accurate from free services.

    Terrain from contours is what i'd look for. I dont know for Maya.
    I know Max, Rhino, Sketchup...have tools for it.
    Looks like you can achieve it in Blender aswell.

    The topology would probably be horrible but you could reproject a grid over it, or optimize whatever.

    Thank you for your answer. I'll try what you mentioned.
  • Fenrisatr
    zachagreg said:
    Fenrisatr said:
    oglu said:
    Maybe try to find the google maps location and use the height map from there?
    Where can I acquire the height map?
    https://terrain.party/
    Correlate it to the coordinates from google maps or whatever your given source data is, this will net you the easiest result with the least amount of steps.

     Fenrisatr said:
    Have you tried 3dsmax, its way better in spline department then maya in my experience.

    What do you mean by spline department?
    They mean 3dsmax is better at using splines to generate polygonal surfaces and has more robust tools for working with splines. Spline department being a colloquialism for a sub section of all of 3ds max tools and capabilities. That sub section being; spline tools.

    If you want to get more advanced then this I believe you can also plug in DEM or LIDAR data into World Machine(software) and generate the terrain that way. This will give you a workable and editable heightmap to use for games or other things, for printing or fabrication I remember MicroDEM(software) is reliable.
    Thank you very much for your answer. Sadly, the link you provided does not allow me to download a map that is sufficiently accurate for my project.

    Regarding DEM or LIDAR data, do you know where I could find it?
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