I am trying to model this geographic region by importing a vector file (.EPS) into Maya, but I cannot figure out how to do it. After importing the vector lines in Maya, I tried to convert them to NURBS curves to convert them into polygons but the result is a mess. What would be the most efficient way to do this without having to create planes and manually follow the lines?
Thank you in advance for your answers.
Correlate it to the coordinates from google maps or whatever your given source data is, this will net you the easiest result with the least amount of steps.
Fenrisatr said: They mean 3dsmax is better at using splines to generate polygonal surfaces and has more robust tools for working with splines. Spline department being a colloquialism for a sub section of all of 3ds max tools and capabilities. That sub section being; spline tools.
If you want to get more advanced then this I believe you can also plug in DEM or LIDAR data into World Machine(software) and generate the terrain that way. This will give you a workable and editable heightmap to use for games or other things, for printing or fabrication I remember MicroDEM(software) is reliable.
I know Max, Rhino, Sketchup...have tools for it.
Looks like you can achieve it in Blender aswell.
The topology would probably be horrible but you could reproject a grid over it, or optimize whatever.
The lines have probably no height information and not all the lines are closed.
Imo you best bet would be to find the relevant area in a GIS database, as @oglu said, and read the data from there. But higher resolutions might cost you a bit