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Zbrush / maya workflow question

Hey all,

Long time lurker, first time poster.

I've been working with Zbrush for a couple of weeks, trying to get my head around the program and the workflow. I started with a small theropod dinosaur in maya, then took the low poly mesh and sculpted it up in Zbrush:

15g738m.jpg

I'm happy with the proportions and now I've taken the high poly mesh back into maya and built a retopologized cage using this one as a base, which I've just finished:

2pslnd1.jpg

Problem is, now I want to take the shape of the highpoly one and transpose it onto the low poly version. Someone recommended polyshrinkwrap, but for some reason it doesn't work for me, it won't even load.

Does anyone have any suggestions on how I can easily transfer the detail from my high poly mesh to my retopologized one?

I know that Zbrush has retopologizing tools, but I wasn't very comfortable using them - but if they're the best option in this situation, I may have to go back and check them out.

Cheers!
Jk
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