Vertex alpha is more expensive than splat mapping, because it's alpha blending. Anything with transparency is generally more expensive, especially for mobile hardware. For the transitions between road and terrain, you could use the eat3d method in McGreed's link, except not using the blend texture for details... just…
Ok, here is the final low-poly model of the robot with skeleton. It can't get any better than this. Im at 997 tris. I eliminated unviewable edges and faces, and got a few extra edges in where needed. This is as far as I go with the 1000k model. Now all I need to do is accurately skin it and texture it. Then I will move on…
My recommendation is to set yourself projects with the idea of practicing or learning something specific. Like as a character artist if I want to practice making hair for example I'll focus on a project based around that, or if I want to practice human anatomy I'll make a character that requires good knowledge of that. If…
All the boss fights in Dead Raising. whats your favourite game boss and why? I personally love big boss fights with cleaver twists, and well established game play mechanics. The God of War boss fights are some of my favorites. What's your least favourtie game boss and why? I'm not a big fan of being tossed in the middle of…
Occasionally, while trying to deal with subD smoothing errors, I'll find that the cause is the presence of an infinitely thin quad or n-gon sitting in between verts that lie on top of one another in space, making it look like there's no intervening poly at all. Here's an example. I pulled apart the edges of this really…
hi guys, i have so problem or weakness in texturing!and create materials. how should or can i improve my texturing?generic for example this is my first scifi map or my first map but i think is not good!and maybe is from texturing: http://puu.sh/8qYQc.jpg http://puu.sh/8qYMu.jpg and these pics are WIP! what is your idea…
Workflow 3DS MAX> Substance painter>UE4 Hi I'm struggling with the unwrapping of this asset and others with chamfers and small fiddly bits. I struggled mostly with the rims around the bottom and chamfered areas. I can do it, but it sometimes takes me hours upon hours, for example this asset has taken me up to 4 hours and…
Check out this dish of afternoon eye-candy. YUM! * Stefan Morrell with another fine example in environment creation. * Coolvibe, for only the coolest. * Eat3D expands, and brings streaming content. [caption id="attachment_491" align="alignright" width="180" caption="Click to head over to CGTalk and see Morrell's latest,…
I have been following this tutorial from the Quixel wiki on Workflow Primer: https://www.youtube.com/watch?v=YyJJAp17K-Y And around 2 mins in I start having issues. When creating smart materials, they do not adhere to the selection processes for masking. For example, when I first added the Dirt Teal Metal it added it with…