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Struggling with unwrapping techniques, could really do with some pointers

polycounter lvl 3
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poopstick polycounter lvl 3
Workflow 3DS MAX> Substance painter>UE4

Hi I'm struggling with the unwrapping of this asset and others with chamfers and small fiddly bits. I struggled mostly with the rims around the bottom and chamfered areas. I can do it, but it sometimes takes me hours upon hours, for example this asset has taken me up to 4 hours and It's not even fully unwrapped. 



I don't quite understand what needs to be welded and what doesn't, and do you want to ideally remove all seams? For example in the picture below I unwrapped the tabletop, fairly simple but a bit fiddly around the edges. Now should I be trying to weld the corners together so there are no seams, or is this ok to work with? I could weld them but the UV's would warp and stretch a lot if I tried to. Unless there's something I'm missing?



For example with this piece I ended up going around the rims, flatten mapping it and then slowly trying to weld bits together, but because of the shapes and chamfering I can't weld the upper parts of the rims as they curve inwards thus creating lots of seams. Is this ok? Or should I be avoiding that.



This part shows one of the problem areas that I'm struggling with, I've got it to a point where the UV are square and ok, but this entire section took me absolutely ages to do. 



Am I doing it wrong or does UV'ing just take an incredible amount of time? I'm trying to populate a scene for a game but at this rate I'll be maybe getting though one asset a day!

Are there any tutorials that would be help me with this specific kind of asset? I've looked around but a lot of the unwrapping tutorials are of people, or very basic objects.

Thanks.

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