Hello After baking complete light i get only diffuse texture without a shadows or light. When i am disabling visibility of highpoly model (which i dont have, just using lowpoly as hp), it gives me a black color texture What am I doing wrong?
I just got the strangest request from a client: he has a standard set of textures (diffuse + normal + specular) that he wants to convert to diffuse only. In other words, he wants the detail from normal + specular baked into the diffuse. He also told me to use a fixed lightsource, placed at the middle of the texture (to…
Here's the big ass post: From the beginning: When you make a model for a game, it's necessarily lower in detail than the actual object in real life, due to limitations in real-time render speeds. For example, a barrel might have 24 sides in a game. If the game model were lit in a completely accurate manner (flat shading),…
Hello. I need to bake a wireframe texture that only contains the hard edges of the model. I can't seem to get the UV snapshot tool in maya to only bake hard edges. Even if I isolate the hard edges in the uv editor when I do UV snapshot, It shows every edge of the model. I could print screen the uv editor, but that's very…
Hello Benjam, and welcome! Here are some ideas for the church scene. Polygon distribution in some areas looks low enougsh to be for omething like mobile imo while other places in the scene seem to go decently high. I'd take a minute and decide what the goals for the scene are. Is it a scene meant for a mobile game with…
I'm baking high poly geo onto low poly geo and primarily with cylinders i get these problems - the dark areas around the edges. is this only way to fix this with more geometry? and if so what is the most efficient way to add geometry to resolve this issue? e.g. chamfer or more sides on the cylinder. Thanks in advance
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Hey everyone what's up? This is my first post here, been lurking around the past month, a lot of cool stuff being done. But to the point, I don't have much experience with 3D modeling, what I'm gonna post here are pretty much my first models. But far as the UDK goes I have worked with level building before, more or less a…
I'm having this weird issue when I bake out my maps with this piece geo, I get this weird jagged, waviness. Now from what I can tell everything's straight in the high poly, but there are no faces on the inside part of the low poly. Google hasn't helped me, so hopefully you guys can.