I'm having this weird issue when I bake out my maps with this piece geo, I get this weird jagged, waviness. Now from what I can tell everything's straight in the high poly, but there are no faces on the inside part of the low poly. Google hasn't helped me, so hopefully you guys can.
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That fixed it, but placed the UVs diagonally for a few other pieces without any issue. And about the texture space, I was just running a test to see if I had to adjust anything, that certainly wasn't the final placement.