maybe someone has already posted this a friend just showed me a super neat tool its a 3d ivy generator you just import an obj double click where it supposed to start growing you watch it grow and you export a new obj of your 3d ivy its main purpose is clearly off line rendering but the ivy generated is lowpoly enough that…
I have started a new Substance designer learning series called Substance Masters. This series will focus on learning from a mix of skilled substance designer artists, to get a varied library of materials to learn from. Download and more previews - https://www.artstation.com/artwork/wVBQZ Volume 1 contains 3 different…
Feeds 3 people who aren't pussies concerning spice. 4 large Potato's 1 Tsp of Red Mustard Seeds (they are black) 6 Curry Leaves 1 Flat Tsp of Tumeric 1/2 Tsp of chilli powder 10 Stems of Cilantro (keep the stems) 3 de-seeded chilli Salt (to taste) Freeshly ground black pepper Cooking Oil 1- Cut potatoes into 16ths…
Hey Polycount people, I'm working on a Star Guardian Master Yi outfit. I plan to through to a full colored Splash. Early Design Philosophy: -I went with a 3 point star design. The first team was 5 point, the 2nd team 4 point, so figured for this 3rd team, I'd go 3 point. Also, the 3 point start looks kinda like a Y for Yi.…
So it was a rocky 2017 having graduated Dec 2016 and obtaining my first contract with Iloura (Melbourne) in February 2017 for 3 months as a model/texture artist. After the three months I had an awesome 3 week holiday in the States & Canada (Canada for a Wedding) before it was back to sunny Australia. Since being back in…
Forgive my ignorance on this issue; I'm still learning and would like some guidance. My current toolset is Blender, Mudbox and Photoshop. I need feedback on this plan: 1. Model in Mudbox up to a high level like 3 or so 2. Export to Blender and retopologize in Blender 3. After retopologizing, rig the character and adjust…
We are a small studio seeking a concept artist to develop concept art for the prototype we're developing. GAME SUMMARY Party S is a city-builder RTS with politics, procedurally generated maps, and emergent victory conditions. Become an interstellar pioneer, go to desolate planets, AND MAKE THEM YOURS. Create new…
Hi there, After finding my license for Paint tool SAI on an old disc, I decided to give it another go. After reinstalling it, I cannot get pressure sensitivity to work on an Intuos 4 so the program becomes pretty unusable. I got out my Intuos 3 and got the same results. With both tablets, I could use pressure sensitivity…
This is the 1st model I have ever done in 3ds Max and learned alot during the 3 week process. Devouring every tutotrial I could find on the net. This is the high poly version without turbosmooth applied but all parts are ready for it with support edges inplace. Once I get to that point. Real world scaled correctly to 13m…
Hey again folks. This thread is for a prop for the S.T.A.L.K.E.R. inspired Crysis map that I'm working on (http://boards.polycount.net/showthread.php?t=65525 ), but I wanted some focused feedback on this building in particular without people having to dig through all of the other images in that thread. If this isn't cool,…